/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef _M_DELAY_EXECUTOR_H
#define _M_DELAY_EXECUTOR_H

#include <ace/Task.h>
#include <ace/Activation_Queue.h>
#include <ace/Method_Request.h>

class DelayExecutor : protected ACE_Task_Base
{
public:

    DelayExecutor();
    virtual ~DelayExecutor();

    static DelayExecutor* instance();

    int execute(ACE_Method_Request* new_req);

    int activate(int num_threads = 1, ACE_Method_Request* pre_svc_hook = NULL, ACE_Method_Request* post_svc_hook = NULL);

    int deactivate();

    bool activated();

    virtual int svc();

private:

    ACE_Activation_Queue queue_;
    ACE_Method_Request* pre_svc_hook_;
    ACE_Method_Request* post_svc_hook_;
    bool activated_;

    void activated(bool s);
};

#endif // _M_DELAY_EXECUTOR_H
